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Ecogames in My Curriculum is funded under the Erasmus+ Programme
cod. 2021-2-PL01-KA220-SCH-000050266


The Project

 The main motivation for the emergence of this project is the enthusiasm of staff and learners, who previously came together with the eTwinning project "Ecogames in my Curriculum" and conducted activities with young people between the ages of 14/19 on nature-based learning. In this  context.

They have been successful in their activities and all partners have received national and European quality awards. Testing the lasting impact of learning through games, the partners decided to expand the scope of the project and to introduce two products of project results from which all educational components could benefit.

Introducing environmental sustainability into the school curriculum is a Child's Play

Ecological-based studies have been carried out mostly under the monopoly of geography and science courses, and unfortunately most of these studies are in the classroom, not in nature. We aim to add a new breath to this ongoing tradition with our final products and to enable our teachers and students to have more options with the module we have prepared. Our digital module, which will be prepared in the languages of the countries involved in the project, will serve not only geography or science disciplines but also disciplines such as foreign language, art, technology design, history or IT with contemporary, interactive, game based and flexible activities that are open to all users and aim to entertain while teaching.

Empowering Ecological Education Through Gamification


Our selection of edu games

When learning is fun

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A free ebook for teachers

Introducing environmental sustainability into the school curriculum is a Child's Play

 "We don’t have to engage in grand, heroic actions to participate in change. Small acts, when multiplied by millions of people, can transform the world."


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